7A3+Academic+Elements+Lesson+Plan

__Academic Elements Lesson Plan__
[Small Group Wiki] 20 points In your small group **wiki**, develop a lesson plan that incorporates the game your small group chose and specifically highlights one of the academic elements in that game, as discussed in Activity 7-A-2.

The element of the game that we are using to incorporate into a lesson plan would be the genetics component. The lesson will be on Gregor Mendel and will focus on selective breeding.

__EQ__: What are Mendel's 3 Laws of Genetics and how is each represented in a punnett square? How are dominant and recessive traits used to breed for desired offspring?

As an activator, we would discuss why people choose certain individuals to breed speed in race horses, drought resistance in crops, and milk production in cows. Also, why may breeding be avoided in people who have deadly recessive genes (Tay Sachs). We also talked about breeding cows for desirable traits and to use a breeding magazine to show how this is done in real life. Read Mendel selection and talk about what else was occurring during his life. (Civil War and Darwin's Natural Selection) These were used to justify slavery in the US: some individuals were better suited to physically hard labor because of their genes (Africans).

__Activities__: For a cow breeding activity, students breed two different sires and dams to each other on paper to figure out which pair would be the best 2 cows to keep in your herd (which produce the best traits in offspring).

__Construct support__: Use Mendel's Laws and look at where in a punnett square each law is used.

__Idea to Example__: Play the Plant Tycoon game and see examples of cross-breeding (cross pollination) and find the "Magic Plants".

HI JANE--- JUST MADE A FEW MINOR CHANGES. LOOKS GOOD AND READY TO POST, TOO!!